CheckerGames

Russian Checkers (Shashki): The Promotion Game

Promote a man mid-capture and immediately rampage as a flying king. The signature rule that makes shashki the most explosive variant in the family.

Last updated: June 2026

Play every variant of checkers

Every type of checkers in one place — pick a rule set, board size, or just an unfamiliar style. Each variant gets its own page with the full rules.

American Checkers 8×8 · Standard Standard 8×8 American checkers (English draughts). 12 pieces a side, mandatory captures, single-square kings — the version most people mean by "checkers online". Play It →
International Draughts 10×10 · Flying Kings · Polish International draughts on the 10×10 board, also called Polish draughts. 20 pieces a side, flying kings and backward captures — the world-tournament variant of checkers. Play It →
Brazilian Checkers 8×8 · International Rules Brazilian checkers — the International ruleset on the familiar 8×8 board. Flying kings, backward captures and the maximum-capture rule on the small board you grew up with. Play It →
Russian Checkers 8×8 · Mid-Jump Promotion Russian draughts on the 8×8 board. Flying kings, backward captures and mid-jump promotion: a piece crowned in the middle of a multi-jump keeps capturing as a king. You're here
Canadian Checkers 12×12 · International Rules Canadian draughts on the biggest mainstream board: 12×12 with 30 pieces a side. Flying kings, backward captures, the deepest calculation in the checkers family. Play It →
Turkish Checkers 8×8 · Orthogonal · Dama Turkish checkers (Dama) — pieces move and capture orthogonally across every square of the 8×8 board. The variant where checkers stops feeling like checkers. Play It →
Chinese Checkers Star Board · No Captures Chinese checkers — a racing game on a six-pointed star board (originally German Stern-Halma, not Chinese). No captures, no kings; the first to fill the opposite point wins. Play It →

See the full breakdown on the variants hub or the how-to-play guide.

Russian checkers — shashki — is the explosive cousin in the family. It's played on the standard 8×8 board with flying kings and backward captures, but one rule all its own makes it dramatically more dynamic than any other variant: a piece can be crowned in the middle of a capture and immediately keep going. Combinations that would stall in other variants detonate in shashki.

The signature rule: promote and keep jumping

In most checkers, a man that reaches the back row mid-jump simply stops and is crowned, ending the turn. In Russian checkers, that man is promoted to a flying king the instant it lands on the back row mid-capture — and if it can keep capturing as a king, it must continue in the same turn. The result is spectacular promote-and-sweep moves: a humble man jumps onto the crown row and immediately rampages back across the board as a king, clearing several pieces in a single move. Learning to set these up (and to see them coming) is the whole flavor of the game.

A quick example

Picture a man one capture away from the back row, with an enemy piece beyond the crowning square and more pieces strung along the diagonals. The man jumps to the back row, is crowned on the spot, and as a flying king continues the capture — sweeping pieces it could never have reached as a man.

How Russian differs from the international family

It shares flying kings and backward captures with international draughts, but with two important differences:

  • No maximum-capture rule. When several captures are available, you may take any of them — you're not forced to take the longest. This gives you positional freedom the international family doesn't: you can choose the capture that improves your position rather than the biggest one.
  • In-move promotion (above), which the international family doesn't have.

The shared mechanics (how flying kings move and capture) work as described on the international page.

How it feels to play

Fast and sharp. The combination of in-move promotion and no max-capture rule means games swing hard on single sequences, and the freedom to choose your capture rewards positional judgment over rote "take the most" calculation. Guard your own back row carefully — your opponent is hunting the exact promote-and-sweep ideas you are.

Where it's played

Shashki is enormously popular across Russia and the former Soviet states, with a deep competitive tradition and its own body of opening theory. It's one of the most-played forms of draughts in the world.

Play Russian checkers

Play shashki here against the computer with flying kings, backward captures, and in-move promotion all enforced. New to draughts? Start with the standard rules; for the maximum-capture cousin, see international draughts. All variants.

Frequently asked questions

What is the signature rule of Russian checkers?

A man that reaches the back row during a capture is promoted to a flying king immediately and continues capturing as a king in the same turn — the "promote and continue" rule. No other mainstream variant works this way.

Does Russian checkers have a maximum-capture rule?

No. Capturing is mandatory, but when several captures are available you may take any of them, not necessarily the longest. This gives Russian checkers more positional freedom than international or Brazilian checkers.

Is shashki the same as Russian checkers?

Yes. "Shashki" is the Russian name for the game; it's played on an 8×8 board with flying kings, backward captures, and in-move promotion.

How is Russian checkers different from international draughts?

Russian is played on the smaller 8×8 board, has no maximum-capture rule, and promotes a man to king mid-capture so it keeps jumping. International draughts uses a 10×10 board and requires the maximum capture.