CheckerGames

Turkish Checkers (Dama): Rules and How to Play

The variant that feels least like checkers. Pieces move straight, every square is used, kings sweep like rooks.

Last updated: June 2026

Play every variant of checkers

Every type of checkers in one place — pick a rule set, board size, or just an unfamiliar style. Each variant gets its own page with the full rules.

American Checkers 8×8 · Standard Standard 8×8 American checkers (English draughts). 12 pieces a side, mandatory captures, single-square kings — the version most people mean by "checkers online". Play It →
International Draughts 10×10 · Flying Kings · Polish International draughts on the 10×10 board, also called Polish draughts. 20 pieces a side, flying kings and backward captures — the world-tournament variant of checkers. Play It →
Brazilian Checkers 8×8 · International Rules Brazilian checkers — the International ruleset on the familiar 8×8 board. Flying kings, backward captures and the maximum-capture rule on the small board you grew up with. Play It →
Russian Checkers 8×8 · Mid-Jump Promotion Russian draughts on the 8×8 board. Flying kings, backward captures and mid-jump promotion: a piece crowned in the middle of a multi-jump keeps capturing as a king. Play It →
Canadian Checkers 12×12 · International Rules Canadian draughts on the biggest mainstream board: 12×12 with 30 pieces a side. Flying kings, backward captures, the deepest calculation in the checkers family. Play It →
Turkish Checkers 8×8 · Orthogonal · Dama Turkish checkers (Dama) — pieces move and capture orthogonally across every square of the 8×8 board. The variant where checkers stops feeling like checkers. You're here
Chinese Checkers Star Board · No Captures Chinese checkers — a racing game on a six-pointed star board (originally German Stern-Halma, not Chinese). No captures, no kings; the first to fill the opposite point wins. Play It →

See the full breakdown on the variants hub or the how-to-play guide.

Turkish checkers — Dama — is the variant that feels most unlike checkers. Pieces move straight rather than diagonally, they use every square on the board instead of just the dark ones, and kings sweep across ranks and files like a rook. If you want a board game that's recognizably in the checkers family but plays completely differently, this is it.

What is Turkish checkers?

Turkish checkers (Dama) is a two-player game on an 8×8 board where pieces move and capture orthogonally — forward and sideways, never diagonally — across all 64 squares. Each player has 16 pieces, kings move any distance in straight lines, and captures are mandatory with a maximum-capture rule.

How is it set up?

Each player places 16 pieces filling the second and third rows from their edge — every square in those two rows, since Turkish checkers uses the whole board, not just the dark squares. The first (back) row and the two center rows start empty. This produces the game's distinctive look: solid ranks of pieces facing each other, not the staggered diagonal pattern of standard checkers.

How do the pieces move and capture?

Regular pieces move one square forward or sideways (left or right) — never backward, and never diagonally. They capture by jumping straight over an adjacent enemy piece into the empty square directly beyond, in any of those non-backward directions. Captures are mandatory and chain into multi-jumps, and you must take the maximum capture available. Captured pieces are removed as you go.

How do kings work?

A piece that reaches the far row is crowned a king. A Turkish king moves like a rook in chess — any number of empty squares along a rank or file — and captures from a distance, landing anywhere beyond the piece it takes. Kings are extremely powerful given the open, all-squares board.

How do you win?

Capture all of the opponent's pieces, or reduce them so they cannot move. There's a practical wrinkle unique to the straight-line game: because pieces advance in solid ranks, the opening develops very differently from diagonal checkers, and control of files matters as much as ranks.

Strategy notes

Think in straight lines, not diagonals — threats come down files and across ranks. The maximum-capture rule means forced sequences dominate, so calculate the longest capture for both sides before moving. Promote toward a rook-like king and use its range to control open lines. Because there are no backward moves for men, advancing commits you, so don't push pieces forward without support behind them.

Play Turkish checkers

Play Dama here against the computer with full orthogonal rules and rook-like kings — every rule above enforced. Coming from standard checkers? Read How to Play Checkers first — then notice how different straight-line play feels. See every variant.

Frequently asked questions

What is Turkish checkers (Dama)?

Turkish checkers, or Dama, is played on an 8×8 board where pieces move and capture orthogonally — forward and sideways, not diagonally — using all 64 squares. Each player has 16 pieces and kings move like a rook.

How do pieces move in Turkish checkers?

Regular pieces move one square forward or sideways (never backward or diagonally) and capture by jumping straight over an adjacent enemy piece. Kings move any number of empty squares in a straight line along a rank or file.

How is Turkish checkers different from regular checkers?

Pieces move straight instead of diagonally, use every square rather than only the dark ones, start in solid two-row ranks of 16, and kings move like rooks. It plays very differently from the diagonal American game.

Do you have to take the maximum capture in Turkish checkers?

Yes. Captures are mandatory and you must take the sequence that captures the most pieces when more than one is available.